- What Is X86 Architecture
- Not Found For Architecture X86_64 Macos Download
- Not Found For Architecture X86_64 Macos 2
By Nidhi Tanwar
With the release of AIR 20, the feature AIR 64-bit implies a major change for the AIR desktop developers. In the previous AIR versions, a 32-bit Runtime Dynamic Library was provided for Mac and Windows. However, with the release of AIR 20, only a 64-bit Runtime Dynamic Library is provided on Mac OS X. This means that all the new applications created by AIR developers will run on the 64-bit Runtime on Mac OS X. All the existing shared applications, captive applications, and native applications will continue to work on the 64-bit Runtime on Mac OS X.
Changes for existing applications
Work to add a new port must be started before the code freeze, so by now we know for sure that Go 1.15 will not be able to support macOS on any new architectures beyond amd64. We can also defer any changes to the main tree until we know for certain we need to reclaim darwin,arm64 (as @rsc emphasized in his original comment). @SGaist I added the following code in the.pro file and it compiled but it crashed at runtime. LIBS += -framework CoreFoundation LIBS += -framework CoreGraphics LIBS += -framework AppKit LIBS += -stdlib=libstdc LIBS += -lc.
The existing AIR applications require the following changes when using AIR 64-bit.
Shared, Captive, and Native applications
These applications will continue to run on AIR 64-bit.
Native extension
All the native applications that use a 32-bit ANE need to add a 64-bit ANE to continue working with AIR 20 and beyond on Mac OS X. To create a 64-bit ANE, you have to provide the platform value as MacOS-x86-64 in the extension descriptor file and in the command used to create the ANE.
So, a native extension descriptor file for Mac OSX will have the following structure:
And the command for creating the ANE will be:
Libraries and frameworks for Xcode
When you are creating the native code extension for 64-bit architecture using Xcode, the following libraries and frameworks have to be included in Xcode (see figure below):
- Adobe AIR.framework
- Adobe AIR_64
Note: If you do not add Adobe AIR_64, which is a 64-bit dylib inside the Adobe AIR framework, you may get link errors such as “ld: symbol(s) not found for architecture x86_64 error.”
Linking ANE using Flash Builder 4.7
If you are linking your AIR application with 64-bit ANE using Flash builder 4.7 by adding the ANE in ActionScript Build Path for the AIR project, you will notice that there is a red ‘X’ next to the ANE file entry in the Build Paths dialog box (see figure below). If you click the triangle, you will see the error “This ANE does not support air-native-macosx platform”. This is a quirk in Flash Builder 4.7; if you click the triangle next to Targets, you will see that MacOS-x86-64 is supported by the ANE.
The red ‘X’ issue is observed again when you are packaging the ANE by including the ANE in ActionScript Build Packaging.
Ignore the error and click OK.
When you are creating your native application from the Project >Export Release Build, Flash Builder displays a packaging error. To continue with app creation, check select Ignore Errors in Native Extensions tab and click Finish. Your application will be created successfully.
Related Documents
- For more information about packaging AIR applications for Mac, see Developing AIR applications for the desktop.
- For more information about creating native extensions, refer to Creating the native extension package.
- If you get Error #3500: The extension context does not have a method with name xxx, see this article for troubleshooting help.
- For information on converting 32-bit Mac OS X native extensions to 64-bit, see Developing Mac OS X Native Extensions.
Hi there!
I'm really new in all of this, and I don't know anything about terminal and stuff.. I (think) installed openCV 2.4.10 and qtCreator 3.3.0 using terminal commands:
- cd /Users/Sergio/Downloads/opencv-2.4.9
- mkdir build
- cd build
- cmake -G 'Unix Makefiles' .
- make -j8
- sudo make install
It seems ok, folders appear on usr/local/.. I don't know how to use QtCreator so I create a console project and add this to the .pro:
Adobe acrobat pro for mac catalina update. @
#-------------------------------------------------
#-------------------------------------------------
#-------------------------------------------------
QT += core
QT -= gui
TARGET = cosa
CONFIG += console
CONFIG -= app_bundle
CONFIG += console
CONFIG -= app_bundle
TEMPLATE = app
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.9
What Is X86 Architecture
SOURCES += main.cpp
Not Found For Architecture X86_64 Macos Download
INCLUDEPATH += '/usr/local/include'
LIBS += -L'/usr/local/lib'
-lopencv_core
-lopencv_highgui
-lopencv_core
-lopencv_highgui
@
Not Found For Architecture X86_64 Macos 2
Then into the main.cpp added this (from an example i got online):
@
#include 'opencv2/opencv.hpp'
#include 'opencv2/highgui/highgui.hpp'
#include 'opencv2/opencv.hpp'
#include 'opencv2/highgui/highgui.hpp'
using namespace cv;
int main( int argc, char **argv)
{
Mat image = imread( argv[1], CV_LOAD_IMAGE_COLOR );
{
Mat image = imread( argv[1], CV_LOAD_IMAGE_COLOR );
namedWindow( 'Original', CV_WINDOW_NORMAL | CV_WINDOW_KEEPRATIO | CV_GUI_EXPANDED );
imshow( 'Original', image );
imshow( 'Original', image );
// Sobel example from http://docs.opencv.org/doc/user_guide/ug_mat.html#visualizing-images
Mat gray;
Mat gray;
cvtColor( image, gray, CV_BGR2GRAY );
Mat sobelx;
Sobel( gray, sobelx, CV_32F, 1, 0 );
double minVal = 0.0;
double maxVal = 0.0;
double maxVal = 0.0;
minMaxLoc( sobelx, &minVal, &maxVal ); //find minimum and maximum intensities
Mat draw;
sobelx.convertTo( draw, CV_8U, 255.0/(maxVal - minVal), -minVal * 255.0/(maxVal - minVal) );
namedWindow( 'Sobel', CV_WINDOW_NORMAL | CV_WINDOW_KEEPRATIO | CV_GUI_EXPANDED );
imshow( 'Sobel', draw );
imshow( 'Sobel', draw );
while ( waitKey( 33 ) != 27 )
;
;
return 0;
}
}
@
When I click on Run (is that the way I should do that?) in the issue section displays:
@error: symbol(s) not found for architecture x86_64
error: linker command failed with exit code 1 (use -v to see invocation)@
error: linker command failed with exit code 1 (use -v to see invocation)@
And the compile output shows this:
Mac sound scheme is a port of Mac OS X sounds for Windows. For Windows PC users, these sounds may be interesting but OS X fans will feel right at home. This theme was initially designed for Windows XP, but can be applied to any version of Windows. It contains 44 sound files. Step-by-Step File Conversion for MacOS Classic Sounds (will work for most sounds, but not all) 1. Download SoundApp PPC from. Structural engineering other technical topics. Check out the New ETABS 2016 Release Note!!! Great improvements!!! Computers and Structures: ETABS. Running nx4, nx5, or nx6 in Windows 10. Siemens: UG/NX. Orbix Services Windows 7 or 8. Siemens: I-deas. Choosing the right major/ How to land a. Windows 10 or macos for audio engineering. Aug 14, 2018 For the audio professional on a budget, or at least when it comes to these automatable functions, Audacity (available and developed as open source software for Windows, Linux and MacOS. Feb 06, 2019 Test machine: i7 6700k, 16GB 3000mhz RAM, NVMe boot drive on mac os high sierra, old old SSD drive on Windows 10. Just to add this bodes well if MacOS does end up going to ARM processors haha. Depending on pro tools, and massey making all his plugins for windows.
@09:59:55: Running steps for project cosa..
09:59:55: Configuration unchanged, skipping qmake step.
09:59:55: Starting: '/usr/bin/make'
/Users/Sergio/Qt5.4.0/5.4/clang_64/bin/qmake -spec macx-clang CONFIG+=debug CONFIG+=x86_64 -o Makefile ./cosa/cosa.pro
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -headerpad_max_install_names -Wl,-syslibroot,/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -mmacosx-version-min=10.9 -Wl,-rpath,/Users/Sergio/Qt5.4.0/5.4/clang_64/lib -o cosa main.o -F/Users/Sergio/Qt5.4.0/5.4/clang_64/lib -L/usr/local/lib -lopencv_core -lopencv_highgui -framework QtCore -framework DiskArbitration -framework IOKit
Undefined symbols for architecture x86_64:
'cv::namedWindow(std::string const&, int)', referenced from:
_main in main.o
'cv::Sobel(cv::_InputArray const&, cv::_OutputArray const&, int, int, int, int, double, double, int)', referenced from:
_main in main.o
'cv::imread(std::string const&, int)', referenced from:
_main in main.o
'cv::imshow(std::string const&, cv::_InputArray const&)', referenced from:
_main in main.o
'cv::cvtColor(cv::_InputArray const&, cv::_OutputArray const&, int, int)', referenced from:
_main in main.o
'std::allocator<char>::allocator()', referenced from:
_main in main.o
'std::allocator<char>::~allocator()', referenced from:
_main in main.o
'std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&)', referenced from:
_main in main.o
'std::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string()', referenced from:
_main in main.o
'std::ios_base::Init::Init()', referenced from:
___cxx_global_var_init in main.o
'std::ios_base::Init::~Init()', referenced from:
___cxx_global_var_init in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [cosa] Error 1
09:59:55: The process '/usr/bin/make' exited with code 2.
Error while building/deploying project cosa (kit: Desktop Qt 5.4.0 clang 64bit)
When executing step 'Make'
09:59:55: Elapsed time: 00:00.@
09:59:55: Configuration unchanged, skipping qmake step.
09:59:55: Starting: '/usr/bin/make'
/Users/Sergio/Qt5.4.0/5.4/clang_64/bin/qmake -spec macx-clang CONFIG+=debug CONFIG+=x86_64 -o Makefile ./cosa/cosa.pro
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -headerpad_max_install_names -Wl,-syslibroot,/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -mmacosx-version-min=10.9 -Wl,-rpath,/Users/Sergio/Qt5.4.0/5.4/clang_64/lib -o cosa main.o -F/Users/Sergio/Qt5.4.0/5.4/clang_64/lib -L/usr/local/lib -lopencv_core -lopencv_highgui -framework QtCore -framework DiskArbitration -framework IOKit
Undefined symbols for architecture x86_64:
'cv::namedWindow(std::string const&, int)', referenced from:
_main in main.o
'cv::Sobel(cv::_InputArray const&, cv::_OutputArray const&, int, int, int, int, double, double, int)', referenced from:
_main in main.o
'cv::imread(std::string const&, int)', referenced from:
_main in main.o
'cv::imshow(std::string const&, cv::_InputArray const&)', referenced from:
_main in main.o
'cv::cvtColor(cv::_InputArray const&, cv::_OutputArray const&, int, int)', referenced from:
_main in main.o
'std::allocator<char>::allocator()', referenced from:
_main in main.o
'std::allocator<char>::~allocator()', referenced from:
_main in main.o
'std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&)', referenced from:
_main in main.o
'std::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string()', referenced from:
_main in main.o
'std::ios_base::Init::Init()', referenced from:
___cxx_global_var_init in main.o
'std::ios_base::Init::~Init()', referenced from:
___cxx_global_var_init in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [cosa] Error 1
09:59:55: The process '/usr/bin/make' exited with code 2.
Error while building/deploying project cosa (kit: Desktop Qt 5.4.0 clang 64bit)
When executing step 'Make'
09:59:55: Elapsed time: 00:00.@
Why is that? can anybody help me, please? I read a lot about it but i can't understand a word :(
I need to start using this programs in a class and i don't have any idea about anything!!
Thank you :)